Studio Space Rendering

In this project, I used linear perspective to create both simple and complex forms in a situated space. The studio space I created includes a workspace, various seating options, a bookshelf, and a door that really brings it to life. I personalized the area with other small details such as hanging plants and wall images because I wanted it to look as much like my dream studio space as I possibly could. To design the space, I aligned forms onto the grid I created and then using perspective I made them volumetric. To allude to depth, I also utilized shading techniques in various areas around the room. Within this project, I also thought about how I could include the design elements and principles in a way that did not seem forced. I completed this by considering how shape and form could influence the layout of the space, as well as how proportion/scale would influence the look of depth in the room. I also made sure to note various textures found within the room with how I chose to shade the different objects.

Before starting this project, I had little experience with perspective drawing techniques. While working I struggled with the tedious technical work that was required of me at the start to make sure that the grid layout was done correctly. If I were to have messed up even one lineup, the entire space could have been ruined. I also smudged the paper a lot with my hand while drawing, as well as I sometimes pressed down on the paper with my pencil too hard and then it became a mistake that was difficult to erase. Both of these issues negatively affected my final piece, but now I have learned from these mistakes and have made sure that they don’t occur in my other projects. From creating this studio space rendering, I have learned that I enjoy creating room layout designs, despite the negative setback I faced throughout this process. I think it is fascinating that you can take one room and vastly expand its composition in various ways. I also believe a fun spin-off project based on this could be to use digital software to create the spatial rendering, so it is much easier for designers to play around with various layouts and forms without running into the same challenges I did. Overall, this project challenged me in many ways. Now that I have done it I have learned so much not only about perspective drawing techniques, but also about myself.